://INSTRUMENTS / TIDE
start · breathe with the line · space = start/stop
REST
SWELL · CREST · WITHDRAW
UNDERTOW
PACE
WIND (still → gale)35%
VOLUME (distant → near)65%
HOW TO PLAY
you don't play tide — you breathe it. press start and follow the line: rising is the inhale, falling the exhale.
pace — calm is a long slow breath (~6/min feel), tidal is the default sea, slow stretches it further for deep work.
undertow — a low drone beneath the waves, tuned to om. hold it for grounding.
wind — the high hiss layered over the swell. still for inner work, gale for masking a loud room.
there is no note here, no scale, nothing to get right. the sea has never once been off-key. it only comes and goes, and the going was never a loss.
pace — calm is a long slow breath (~6/min feel), tidal is the default sea, slow stretches it further for deep work.
undertow — a low drone beneath the waves, tuned to om. hold it for grounding.
wind — the high hiss layered over the swell. still for inner work, gale for masking a loud room.
there is no note here, no scale, nothing to get right. the sea has never once been off-key. it only comes and goes, and the going was never a loss.
sculpted from noise — no recording, just shaped randomness, the way foam is.
the wave does not break. it returns to where it came from and calls it breaking.
the wave does not break. it returns to where it came from and calls it breaking.